Polygon count:
112 (modeled by Adam deGrandis)
Texture size:
512x512
Description:
For a 112 poly model, the detail was extremely stressed by the texture itself. Modeled by Adam deGrandis for a Torque Developer Network tutorial, I was asked to texture this to show how a low budget object could hold its own soley through texture. I had a lot of trouble trying to think of an idea for the front end of the ship, and am still not quite satisfied with that portion of the ship.